Dos game moonstone
Uploaded by Software Library on December 22, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.
Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Download extras files Manual available. Yet another Amiga hit that failed to dent the PC game market, Moonstone is an excellent RPG-flavored action game that puts you in the shoes of a medieval Knight in search of the Moonstones that will bring the Gods' gift that will aid in vanquishing the Great Dragon.
In a nice twist from other RPGs, the various phases of the moon affect the creatures' strength and are key to the Moonstones' power. Journey to the five corners of England to fight monsters and opposing knights to gain treasure. MobyGames describes the game in more detail:. You, as a chosen knight from the druids are about to find it and bring it back.
The game can be played from 1 to 4 players at once, with no difference between solo and multiplayer as no matter how many players play, the story stays the same for everyone. Wandering through the map, you can visit enchanted places, towns where you can buy equipment or try your luck in gambling, but mostly visited places on the map will be cabins which represents the places where certain enemy beasts are.
Each spot has about two or more beasts which after defeating them can be rewarding in a certain way, depending on game's randomize placement. Also, for example, if the place has three beasts and you kill two before you die, next time you or some other player go back there, there'll be only one beast left to fight.
Thus, searching for the moonstone begins, but that's only half of the story. The rest unfolds once you find it. Screenshots from MobyGames. Hi guys! How can i try to install or play this game? I dowloaded amiga version Zip file. And after this? Unzipping folder i find other zipped folders Please, anybody helps me? Thanks a lot. If you want to use Munt for Roland emulation.
Edit MOON. Killbilly82 1 point. Had the story, had unique gameplay, had original enemies, had great art, had LOTS of gore, had RPG elements, enough challenging to be fun but not too much to be actually finnishable, unlike many old games. These all sounds like things Chet should try. I wonder if there are any games that specifically support some of the more obscure soundcards, like the Gravis Ultrasound or whatnot.
The Gravis Ultrasound was far more popular for arcade and action games. I've never played a RPG that supported the card. Needed some fiddling but it worked out most of the time.
Any rpgs use that? Some games also have trouble with the default "mpu" setting, so if there is no sound try that set to UART or none. From watching ADG videos, it seems that was more in the later part. Sound support on a lot of earlier or smaller shareware titles seems to be 'Whatever the developer had access to', so you see a lot of eclectic stuff in shareware titles. Also, I grew up a little after this era. I played some of them, but my formative years would be the late 90s, when everyone was using CD audio and overly compressed music tracks.
So the idea of the games graphics and sounds changing depending on what setting you use, and you can tweak it to sound how you want is really cool to me. Played this a lot in high school, mid to early 90s.
IT teacher thought it was gross. We got caught playing it on a library computer and teacher demanded to know what it was, "It's A map! We still laugh about it. Also you can get some handy stun locks against the Dragon, takes him down in no time.
Name of the bird: Tyranthraxussaurus. Has the abilities of coming back again and again. Loves warm pools and fire! BTW: Had a similar experience in school. In germany, my english teacher was noticing me not listening, because I was reading the Ultima VI monsters and spells manual in english. She confiscated the book, noticing it was in english, which made her happy. After school hour, we had a nice discussion about Ultima. She didn't know of any RPGs, but talking about spells and monsters with a regular teacher was really buzzing.
I love the stories that end with an ascension to a higher plane. Repo Man was always my favorite in that regard. Y'know, I've not seen many pornos with titles that are more explicit than this game's. I just edited the post title because I realized that the official game title doesn't have an apostrophe.
That makes even less sense. Oh cut some slack for the poor devs will you? You've probably noticed by now that mastery of english language is not the first priority for most or even for native english game developers.
Moonstone is one of the few games I ever completed without any cheat or help on Amiga, and even found it so hard! I still love to play it once in a while on Winuae. But still I missed completely some things I read here in the comments, like the difficulty increasing with HPs etc, thanks for this post!
I ran across this blog while looking for some Moonstone info as I started replaying it recently after what was probably a 25 year hiatus. I quite enjoyed your review, and learned some things I had no idea - such as, what is that snakey talisman about. Moonstone was a big title in continental Europe when I was in early teens and we all loved playing it. Interesting to find it's virtually unknown in the States. As Mairosu said above, I agree, I am new to your forum and loved it.
This was one of my favourite games in my early teens and I was an avid, long time Amiga gamer I still keep my old mags and some boxes. I just got a raspberry pi 3 for the Amiga games and this being on it was one of the reasons! Great article, a few inaccuracies but I will forgive them haha.
Check out www. All I remember about this game was it was almost incompletable. If I killed the Dragon, it tended to crash. If I killed the Guardian, it tended to crash. However, using the stat glitch sometimes dropped the keys or even a Moonstone or for into a knight's inventory, allowing a win that way. No other game has quite as interesting and immersive sound world, and especially the musics are golden Amiga version.
It's just so atmospheric. There's, for example, a very 'mystical' sounding 'resonance' that is created by two notes being slightly off with each other, that just sounds unique and amazingly mystical. The intro chanting and music oozes atmosphere, and even the loading screen music keeps you on your toes. It really feels like some higher force is giving you advice, when you read those texts while the music plays. Please do yourself a favour and grant yourself the luxury of experiencing this game at its best.
Excepting adaptations of board games like Monopoly, I think this might be the first example of a "party game"--a competitive multiplayer game that somewhat resembles the play experience of a board game. The most prominent examples of this genre are the Mario Party series, although "party game" isn't a very strict genre definition and can easily include games like Guitar Hero or Wii Sports. I welcome all comments about the material in this blog, and I generally do not censor them.
However, please follow these rules: 1. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. For instance, that GOG is selling the particular game I'm playing is relevant; that Steam is having a sale this week on other games is not. This also includes user names that link to advertising.
Please avoid profanity and vulgar language. I don't want my blog flagged by too many filters. I will delete comments containing profanity on a case-by-case basis. Please don't comment anonymously. It makes it impossible to tell who's who in a thread. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games.
Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish? Comments on my blog are not a place for slurs against any race, sex, sexual orientation, nationality, religion, or mental or physical disability.
I will delete these on a case-by-case basis depending on my interpretation of what constitutes a "slur. I read all comments, no matter how old the entry. So do many of my subscribers. Reader comments on "old" games continue to supplement our understanding of them. As such, all comment threads on this blog are live and active unless I specifically turn them off.
There is no such thing as "necro-posting" on this blog, and thus no need to use that term. I will delete any comments that simply point out typos. If you want to use the commenting system to alert me to them, great, I appreciate it, but there's no reason to leave such comments preserved for posterity. I'm sorry for any difficulty commenting. I turn moderation on and off and "word verification" on and off frequently depending on the volume of spam I'm receiving.
I only use either when spam gets out of control, so I appreciate your patience with both moderation tools. Moonstone: A Hard Days Knight. In Waterdeep, you can supposedly donate your gold to Mythral the Mystic for a "chance" to increase your attributes. There's also a chance that visiting him will lower your attributes. I don't know what was going on with my game, but every time I visited Mythral, no matter how much I donated, my stats went down. This cost me gold pieces. The game has a few other twists.
After about half a dozen turns, a dragon appears and starts circling the map. If he passes over any knight, there's a chance he'll attack. In a game with other players, I'm not sure if I'd want the dragon attack or not. Chances of victory are low, but you do get 3 experience points and several magic items.
The dragon breathes fire in combat, and it took me a long time to realize that the key to defeating him is to get under his head, so his fire goes over yours, and swipe at his neck from a close position. After defeating the Guardian, I returned to Stonehenge with the Moonstone and got the endgame. I'm not sure how much of a "reward" that is. But the game deserves credit for a series of victory screens more interesting and complex than the typical RPG that takes dozens of hours.
As I said, I had fun with the game once I got the hang of combat. The process of exploring the ruins and finding items is satisfying and relatively quick, and character improvements from both equipment and attributes is immediately noticeable in combat.
Without the extra enemies towards the end, the game would be far too easy. Creation is nothing special--you just select a name and a color--but as above, development is swift and satisfying. Alas, no role-playing encounters, but it's not that sort of game. The graphics are fun, and what I heard of the sound in the Amiga version was serviceable, but I have no patience for joystick-only interfaces.
0コメント