Mario sticker ds game




















In the case for Fire Flowers and Ice Flowers , Mario throws a projectile for each enemy in the battle. If Mario uses more than one sticker in a turn and there are multiple enemies present, the next enemy in line becomes the target.

By attacking an enemy while their HP is already zero, Mario earns a coin for each additional hit. In addition, defeating all of the enemies on the first turn of the battle without taking any damage causes "Perfect Bonus" to appear on the screen, which earns Mario bonus coins.

Most Action Commands do not have on-screen prompts. Instead, most commands are executed by timing Mario's actions with presses or alternatively taps of the touch screen. Hammer attacks still have a visual indicator. A sparkle appears near Mario which gets bigger the closer Mario gets to performing an "Excellent".

When it is the enemies' turn, Mario can either block or use a sticker's ability by pressing. Blocking allows Mario to decrease an enemy's attack by half to a minimum of one attack point. If an enemy's attack can inflict a status effect, blocking the attack also nullifies the effect. Successfully blocking an attack can also cause a sticker to drop from above and go into the album if Mario is low on stickers.

If Mario is using a sticker such as the Frog Suit or Spike Helmet , he can avoid or counterattack enemies. The player can increase their chances of successfully running away from battle by rapidly pressing.

Mario is guaranteed to run away if the battlefield darkens significantly. Once Mario returns to the overworld after running from a battle, the enemy Mario encountered disappears. If the player attempts to run away from too many battles in a row, the chance of running away successfully decreases, even with button presses.

In line with the increased emphasis on the paper aspect of the game's aesthetic, some of the status effects directly relate to paper materials. Stickers are the primary items in Paper Mario: Sticker Star. They serve as the only method of attack within battles, items to solve puzzles, and the like. Stickers can be found anywhere in levels, being stuck across the environment and inside blocks, and can also be purchased in shops. Any stickers collected are stored in the album.

There are many types of stickers, but the two main types are Jump stickers and Hammer stickers. Most Jump stickers can attack all enemies that are not spiked or have some other hazard on top of them. Hammer stickers include Hammer, Eekhammer , Slaphammer , and Hurlhammer.

Most of them can hit all enemies except ones that have wings, Spear Guys when holding their spear horizontally, or have some type of flying device, such as Kamek 's broom.

Other types of attack stickers include Fire Flower and Ice Flower stickers that burn and freeze enemies, respectively. Certain enemies also occasionally drop stickers that represent their weapons - for example, Sombrero Guys occasionally drop Sombrero stickers, and Bob-ombs drop Bomb stickers. There are also stickers that support Mario in battle, such as Spike Helmets that give Mario a helmet that damages all enemies that attack him from above. Also in this category are Mushrooms that heal Mario and Leaf stickers that execute all action commands perfectly for one turn.

There are Secret Door stickers that Mario is able to paste onto the environment via the paperize ability. In addition, using one in battle allows Mario to always run away from the fight. There are two special stickers that appear exclusively in battle. Kamek turns all of Mario's stickers into sandal stickers during the Kamek battles in World and Sandal stickers are similar to Eekhammers as they strike multiple times in a hammer-like fashion.

Sandal stickers also retain their power status, i. The second sticker of this kind is Kersti , who enters Mario's sticker book during the final phase of Bowser 's battle. She activates the Battle Spinner and automatically gives Mario five slots for stickers per turn. Even though Kersti disappears from the sticker book once used, Mario wishes her to be alive again, so he can still Paperize and talk to Kersti after the battle. Although neither sticker can be tossed or sold in shops, selling Kersti is mentioned twice in the game: entering Decalburg 's shop for the first time, and right before Kersti enters Mario's sticker book when battling Bowser.

Also, if Mario is able to defeat Bowser without using the Kersti sticker, he is able to toss Kersti away. However, this action does not alter the storyline. Sometimes, stickers have special traits applied to them, such as "Shiny", "Flashy", and "Big". These stickers usually sparkle in Mario's album and do more damage to enemies. Stickers that have traits like "Big" and "Megaflash" take up more space in the album, not unlike Secret Door and certain Thing stickers.

Typically, stickers wielding special traits are rarer than normal stickers. Battle Stickers and Thing Stickers come in three sizes: small 1x1 , medium 1. Throughout the world are real-life objects called Things which Mario can collect. He can bring them to a Sling-a-Thing location and convert them into a usable sticker. Things are required to make progress or to make a boss fight significantly easier.

Most Things share its ability with two other Things, each with a different level of strength and size in the album. These Things are interchangeable in puzzles which require a certain ability. Mario can only care one of each Thing in his inventory, either in its normal form or as a sticker.

Scraps are key items that function similarly to stickers. They are usually needed to progress through levels. Unlike stickers, scraps come from the environment directly and leave a purple void when they are peeled away using the paperization ability.

Scraps that need to be peeled off the environment first are usually orientated incorrectly. Some scraps must be found in levels before they can be put back into position. While the space a scrap fills in is still empty, Mario cannot interact with that space. These allies temporarily join Mario's party and follow him around until they are taken to a certain location, where they perform an action or advance the storyline.

These are the bosses, sorted in order. Highlighted rows signify world bosses and italic names signify optional bosses. Alongside regular enemies, there are enemies who act as obstacles. They cannot be directly battled, but can usually be defeated with the hammer or a stomp. Unlike previous installments, the game's locations function much like a level progression system. Each level course is unlocked after collecting a Comet Piece in the preceding area. Players are not required to finish the levels and worlds in numerical order.

Many levels contain alternate exits that lead to other levels, and the goal of entering a level is not always to "finish" it by touching the Comet Pieces.

Throughout the world are shops run by blue Toads that sell stickers. Some shops have exclusive stickers that cannot be found elsewhere like the Secret Door at Outlook Point.

Unlike previous games, stickers have the same buying and selling prices at all of the shops. As Mario collects the Royal Stickers, new and stronger stickers become stocked at previously visited shops. At Sling-a-Thing , Mario can convert Things into stickers for free. It first becomes available after obtaining the Cat-o-Luck at Bouquet Gardens.

In order to convert a Thing, he must have space in the album. There are two Sling-a-Thing locations. One is found to the left of Decalburg's plaza and the other is at Outlook Point behind the shop. Located to the left of the Sling-a-Thing in Decalburg is a Toad who sells Mario Things he has already collected but does not currently have in his inventory.

Within the blue-roofed house on the east side of Decalburg is a newspaper which Mario can read. It details Luigi's hiding spots throughout the world. After the player finds him, the newspaper updates. If Mario frees the Sticker Museum curator from under the Decalburg fountain, he is allowed to enter the Sticker Museum.

Initially, it is empty, but Mario can fill it with both regular stickers and Thing stickers. If Mario has a sticker in his album which is not in the museum, a door lights up that indicates its location. Once a sticker is placed into the museum, additional information about the sticker is added. By placing all of the regular stickers in the museum, the enemy gallery is unlocked. Doing so with the Thing stickers unlocks the music gallery.

Within five levels, the player can spot Luigi in the background. By paperizing, the player can pull Luigi out, causing him to look around and jump offscreen. Finding him all fives times make him lead the parade during the credits. He is found in the following levels:. There are a total of eight achievements that the player can earn in this game, all of which can be achieved at any time by completing the corresponding task. These can be examined to view the player's progress in unlocking the achievements.

A completed achievement displays its corresponding flag, and any completed Super Flags appear unrolled in the game's credits. In Wiggler's Tree House , there is a diary on the third floor. Initially, the diary is completely blank. Once Kamek separates Wiggler into segments, Mario can bring the Wiggler Segments to certain locations to create entries in the diary. There are five entries in total, with four of them being optional. After Wiggler is reassembled, any remaining blank pages cannot be filled in.

Taro Kudo of Vanpool, Inc. Satoru Iwata served as executive producer. In a interview with Nintendo Power magazine, when asked about the future of the Paper Mario series, Super Paper Mario director Ryota Kawade stated that he was uncertain whether the next game would follow Super Paper Mario 's gameplay style, return to the style of the previous games, or be based around a new concept.

However, he also stated that the team "always feel that we want a challenge and to take on new things. Paper Mario: Sticker Star started development at the end of After showcasing a build of the game at E3 , a demo of this build was previewed by Shigeru Miyamoto , who was reportedly unimpressed, dismissing it as "just a port of the GC version ", and requested that the team "make a big change". Following Miyamoto's impression, the development team brainstormed ideas to make the game stand out.

It was eventually decided to expand the sticker mechanic, which had initially been designed for use in puzzles, and expand it to the rest of the game. Early in development, Miyamoto also encouraged the developers to keep the story to a minimum [3] and only use pre-established Mario characters. Paper Mario: Sticker Star received generally positive reviews from critics, gaining an average of On Metacritic, there is a large discrepancy between the average user score and the critic score, scoring an average of 5.

Cam Shea of IGN gave the game an 8. He wrote, "In spite of all my criticisms, [ Paper Mario: ] Sticker Star is still compelling to play and a great deal of fun. The game's infectious spirit and sense of humour is irresistible, and it's big, too — you're not beating this one in a weekend. It's just a shame that putting stickers at the heart of the game didn't turn out to be the master-stroke it so readily could have been.

Paper Mario fans will enjoy [ Paper Mario: ] Sticker Star , but ultimately it's just as notable for its failures as its successes. He wrote as the bottom line, "There's just no getting around it: Paper Mario: Sticker Star is yet another high-quality entry into Nintendo's cherished library of first party titles. The experience is high on satisfaction and low on frustration, making it an undeniably perfect fit for the company's mobile console. It's not entirely flawless, but as Mario games go, it's one of the best.

JC Fletcher of Joystick gave the game 3. He praised an opined easygoing and funny nature of the game, but criticized the game design seen as frustrating , saying that the existence of FAQs will improve the game, due to sacrificing turn-based battles with what has been opined as awkward platforming. She believed the game to have smart and witty writing, good puzzles, and overall charm, but criticized the frustration of getting stuck and the combat system. She ended with, "[ Paper Mario: ] Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you.

He also said that the battle system is "fresh and fun at first" but then started criticizing it, saying that there is "no sense of accomplishment after winning a battle", and ultimately referring to the combat as a "chore". However, Segers did praise the game for "trying some new things" and for its "flashes of typical Paper Mario brilliance". David Jenkins of Metro UK held a similar view on the game, giving it a score of 4 out of Other points of criticism included an opined lack of meaningful rewards from battles and the amount of backtracking.

Ray Carsillo of EGM gave a mixed review of the game, giving it a score of 6. However, he criticized the battle system due to a perceived over-reliance on sticker collection, along with the amount of backtracking involved.

At New York Comic Con in , a wall consisting of segments was present. Throughout the event, attendees were given stickers corresponding to a number on the wall. After 43 hours, the mosaic was completed and revealed an advertisement for Paper Mario: Sticker Star.

In the contest announcement video, production company Iam8bit created a sample diorama. On November 14, , 18 contestant-submitted videos were uploaded to Nintendo's official YouTube channel. In Yoshi Sphinx , if the player hits a Koopa Paratroopa and a wall at the same time, the wall pushes Mario through the floor and gives the player a Game Over when the battle is over.

By collecting a sticker and opening the album immediately after, the sound effects for the album cannot be heard, except for the ones that play when a page is flipped and after organizing stickers. This can be ended by returning to normal gameplay. Originally, Bowser's Sky Castle was meant to have minigames, but due to development time restraints they were cut.

It also showed a Chain Chomp partner as well as a Monty Mole boss, though both were removed from the final game. Within the game are graphics for unused enemies like a spiked variant of the Green Pokey and Ptooie and hurt graphics for Fish Bone and Lakitu who only serve as obstacles in the final game.

Several scraps go unused that were supposed to be used in World 1 as they match the world's visual theming. In addition, there are unused rooms which includes early versions of the Sticker Fest celebration grounds, the residential area of Decalburg, the main area of the Sticker Museum, and the warehouse section of Surfshine Harbor.

The early versions of the celebration grounds include an additional exit on the left side. In addition, the European release of the game adds descriptions for Things while they are a sticker in the album.

The "correct answer" block is blue with a circle symbol, rather than green with a check mark. Mario holding his sticker book and a Mushroom sticker. From the Super Mario Wiki, the Mario encyclopedia. Game Card. Digital download. Control pad. Snifit or Whiffit between versions. Left: English Right: Chinese. Koopa Paratroopa. Megasparkle Goomba. Nintendo Power Issue p 76— November 13, Nintendo Life.

Nintendo March 31, Retrieved November 15, November 5, Retrieved September 13, Diorama Contest "How To" Video. November 14, October 1, Nightly News Roundup: Meta categories: Featured articles Pages with audio files. In other languages Deutsch Italiano.

Paper Mario: Sticker Star. North American box art For alternate box art, see the game's gallery. ESRB :. PEGI :. CERO :. ACB :. USK :. DEJUS :. GSRR :. Nintendo 3DS: Control pad. Save Block. HP Block. Contains coins or stickers and releases them when it is hit. Once all of its goods are depleted, it turns into an Empty Block. Hidden Block. Brick Block. Warp Pipe. Super Star.

Allows Mario to purchase stickers, Things, and activate the Battle Spinner. Coins come in three different sizes worth one, five, and ten coins. HP-Up Heart. Attack power doubled. Prevents the target from attacking and causes the target to take double damage from attacks. Poisoned and blinded. The one and only playable character in the game. In addition to his jumping abilities, he is able to use his hammer as well as a new paperize ability exclusive to this game, with the help of Kersti.

Throughout his adventure, Mario must collect a number of stickers to store in his album. These stickers are essential for battles as well as for solving certain puzzles. Mario's permanent partner over the course of his journey, a fairy from the Sticker Star who grants Mario the abilities of paperization and Battle Spin. She occasionally becomes separated from Mario and is shown to have both a soft side as well as a temperamental personality.

Mario may also ask her for advice, often providing commentary on the nearby scenery or a suggestion as to where to go or what to do next. Princess Peach. The princess of the Mushroom Kingdom who presides over the Sticker Fest. Mario's brother that appears in the background. Mario can paperize and pull him from the background, causing him to walk offscreen. Pulling him out of the background all five times makes him lead the Victory parade rather than a green Toad.

A character who makes a brief appearance in Snow Rise. A childish Wiggler that Mario first finds at Leaflitter Path. He later gets separated into segments by Kamek.

Once reassembled, he helps Mario reach the island at Whitecap Beach. Troublesome Toad. A red Toad who gives Mario a beneficial item every time they run into each other. He is recognizable from the crease on his head. Crybaby Toad. A green Toad found bawling in the enclosed garden of Hither Thither Hill. Mario may escort him back to his house in Decalburg to receive a Mushroom and a hint toward the code he must enter inside the windmill. Share this? Summary: Paper Mario: Sticker Star is an epic new adventure, starring the Mushroom Kingdom's most famous hero in an elaborate papercraft world.

With the land packed full of stickers, Mario collect and uses them to fight off bad guys, uncover secrets, and more. Fans of the Paper Mario series will Paper Mario: Sticker Star is an epic new adventure, starring the Mushroom Kingdom's most famous hero in an elaborate papercraft world. Fans of the Paper Mario series will discover gameplay elements new to the franchise, while newer players will enjoy a craftastic new twist on their favorite Nintendo hero - only for Nintendo 3DS.

Buy on. Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter. Paper Mario Official Trailer. Critic Reviews. Score distribution:. Positive: 45 out of Mixed: 23 out of Negative: 1 out of Another fantastic entry in its series, and easily one of the best 3DS releases of the year.

The game retains the charm and wit of previous Paper Mario titles, and its new sticker mechanic makes combat even more engaging than before. All this publication's reviews Read full review. Sticker Star is not exactly what many expected. It's not a return to the origins in full rule, in that the RPG elements are sacrificed, but not even a real distortion.

The substance is that of a Paper Mario, however, it has a setting that some may not accept, and some of the limitations in the structure. But if you will understand the nature, you will see exciting ideas in Paper Mario: Sticker Star, you will realize that, behind an experience sometimes fragmentary, it hides one of the best adventures of this year.

From the wealth of stickers to the challenging levels and creatures, it's one of the 3DS' more enjoyable RPGs, with adorable characters, catchy music and subtle yet effective 3D graphics. Our advice? Gamereactor Sweden. Paper Mario: Sticker Star is a game that can easily be recommended to all kinds of gamers, but maybe especially to you who have been growing up with Mario from the very beginning.

The newest entry in the Paper Mario series is an enjoyable game that looks and plays amazing, but it does have a few flaws. The lack of a experience system made us skip battles, and when you get stuck there is no hint system to help you out. This doesn't mean that Sticker Star is a bad game, it's just not what you may have hoped for from a new Paper Mario game. Gamereactor Denmark.

There's plenty to enjoy, but Mario has done better as an RPG hero before. Stickers can be found and collected from all corners of the world, and the flashier the sticker, the more powerful it is.

Mario can also spend coins to use the Battle Spinner, which lets him use up to 3 stickers in one turn if the icons are lined up just right. The Battle Spinner can turn the tide in a difficult battle, so collecting coins through the game to use it is crucial. Paper Mario: Sticker Star players get stronger by beating bosses, finding items and completing side missions for other characters in the game instead of accumulating experience points.

As players progress through the game, they'll find and use more powerful stickers to boost Mario's attack power. Players can also find HP-Up hearts to further boost Mario's maximum health. The environments in Paper Mario: Sticker Star come to life in this visually-stunning papercraft world on the Nintendo 3DS family of systems.

They also contain a wide range of objects such as electric fans, scissors and radiators that can be converted into more stickers, which can then be used to solve puzzles or win battles as Mario maneuvers through each level.



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